Author: Ryan Gorman, CoinDesk; Translation: Baishui, Golden Finance
If media reports and anecdotal information are credible, we are at the forefront of a wave of mass adoption of Crypto Assets, with a group of people not even aware that they are using this technology, despite benefiting from it.
Clicking on money-making games is not a new idea, but when applied to Web3, there will be an unprecedented explosion of participation in this industry, and ‘Hamster Fight’ is just the beginning. In many cases, rewards can bring a previously non-existent degree of economic freedom.
Hope on the Frontline
Iran is currently one of the worst-performing economies in the world, with very bleak job prospects for its residents and constantly pumping prices. This has led to the country adopting Cryptocurrency at a faster rate than most nations. Iranians have long been among the top users of Tonkeeper and many other non-custodial Wallets as they seek new and alternative ways to use money and protect the value of their income.
However, what is even more surprising is the country’s interest in ‘Hamster Fast Punch’. Take, for example, the description of an afternoon in Tehran, the capital of Iran, by the Associated Press.
During the hot wave in early June, taxi drivers and cyclists in the Iranian capital frantically tapped on their phones while waiting at red lights. Some pedestrians in Tehran were doing the same thing. They all believe they can get rich.
For these people, wealth is relative to the West when you consider that the currency has depreciated from 32,000 riyals to the dollar in 2015 to the current 42,000 riyals to the dollar. Meanwhile, according to the Associated Press, meat prices soared 70% last year, and the cost of ride-sharing also doubled.
No wonder Iranians seize any money-making opportunity they can find, but they are not the only group using commitment to gain huge returns from mini applications.
Children and Their Games
Since the existence of electronic games, children have been playing them. I played them while growing up, and still do - as do many of my friends. You do too, or, if not you, many people who grew up with you. That’s what makes it even more fascinating.
Many people I talk to - colleagues, partners, and attendees - have told me how much their children love Hamster Brawl. Some of these children are only 11 and 12 years old and they keep playing.
These kids, like many Iranians, use various methods to frantically tap, including using a massage stick in some cases to optimize gameplay, they may not know that Cryptocurrency is the basis for rewards and ultimately Airdrop. But they do know that top players will receive an unexpected windfall that would not have existed - whether they are in Iran, Iowa, or anywhere else in the world.
Yes, the rewards offered are likely to attract more than 300 million Hamster Kombat players and continue to play countless other click-to-earn games that go online every week, but that’s not the real point. People only need to look at how electronic games replaced board games in the 1980s to understand what is happening.
For the first time in history, 300 million people are interacting with Web3 platforms with the support of Crypto Assets, spanning all generations, backgrounds, and locations. As the younger generation increasingly favors Crypto Assets, it is only a matter of time, not whether, that these platforms will surpass existing ones.
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How does the game 'Hamster Kung Fu' realize Satoshi Nakamoto's dream of making money by clicking?
Author: Ryan Gorman, CoinDesk; Translation: Baishui, Golden Finance
If media reports and anecdotal information are credible, we are at the forefront of a wave of mass adoption of Crypto Assets, with a group of people not even aware that they are using this technology, despite benefiting from it.
Clicking on money-making games is not a new idea, but when applied to Web3, there will be an unprecedented explosion of participation in this industry, and ‘Hamster Fight’ is just the beginning. In many cases, rewards can bring a previously non-existent degree of economic freedom.
Hope on the Frontline
Iran is currently one of the worst-performing economies in the world, with very bleak job prospects for its residents and constantly pumping prices. This has led to the country adopting Cryptocurrency at a faster rate than most nations. Iranians have long been among the top users of Tonkeeper and many other non-custodial Wallets as they seek new and alternative ways to use money and protect the value of their income.
However, what is even more surprising is the country’s interest in ‘Hamster Fast Punch’. Take, for example, the description of an afternoon in Tehran, the capital of Iran, by the Associated Press.
During the hot wave in early June, taxi drivers and cyclists in the Iranian capital frantically tapped on their phones while waiting at red lights. Some pedestrians in Tehran were doing the same thing. They all believe they can get rich.
For these people, wealth is relative to the West when you consider that the currency has depreciated from 32,000 riyals to the dollar in 2015 to the current 42,000 riyals to the dollar. Meanwhile, according to the Associated Press, meat prices soared 70% last year, and the cost of ride-sharing also doubled.
No wonder Iranians seize any money-making opportunity they can find, but they are not the only group using commitment to gain huge returns from mini applications.
Children and Their Games
Since the existence of electronic games, children have been playing them. I played them while growing up, and still do - as do many of my friends. You do too, or, if not you, many people who grew up with you. That’s what makes it even more fascinating.
Many people I talk to - colleagues, partners, and attendees - have told me how much their children love Hamster Brawl. Some of these children are only 11 and 12 years old and they keep playing.
These kids, like many Iranians, use various methods to frantically tap, including using a massage stick in some cases to optimize gameplay, they may not know that Cryptocurrency is the basis for rewards and ultimately Airdrop. But they do know that top players will receive an unexpected windfall that would not have existed - whether they are in Iran, Iowa, or anywhere else in the world.
Yes, the rewards offered are likely to attract more than 300 million Hamster Kombat players and continue to play countless other click-to-earn games that go online every week, but that’s not the real point. People only need to look at how electronic games replaced board games in the 1980s to understand what is happening.
For the first time in history, 300 million people are interacting with Web3 platforms with the support of Crypto Assets, spanning all generations, backgrounds, and locations. As the younger generation increasingly favors Crypto Assets, it is only a matter of time, not whether, that these platforms will surpass existing ones.