Most of the new demand for compute is quietly shifting from people to AI agents.
Robotics teams run thousands of virtual bots through factories and warehouses before a single physical deployment.
Gaming studios simulate NPCs with long-term memory and coordination instead of scripted bots.
All of this wants cheap, elastic simulation cycles, which is where DeAI clouds show up with distributed GPUs.
Humanoids in factories or workplace agents inside enterprises are just the visible surface.
What matters is the loop beneath them: simulation, deployment, feedback, retraining, repeat… until the grid optimizes more for AI agents than for human users.
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Most of the new demand for compute is quietly shifting from people to AI agents.
Robotics teams run thousands of virtual bots through factories and warehouses before a single physical deployment.
Gaming studios simulate NPCs with long-term memory and coordination instead of scripted bots.
All of this wants cheap, elastic simulation cycles, which is where DeAI clouds show up with distributed GPUs.
Humanoids in factories or workplace agents inside enterprises are just the visible surface.
What matters is the loop beneath them: simulation, deployment, feedback, retraining, repeat… until the grid optimizes more for AI agents than for human users.