The liquid cooling sector actually has a very complete industrial chain. Looking deeper, from raw materials to end-user applications, every link has players laying out their presence.
Upstream involves materials and components, such as core materials like electronic-grade fluorinated liquids, of which only one or two domestic companies are capable of mass production. In the midstream, mainly equipment manufacturing and system integration, OEMs for AI servers are even more scarce. The downstream is the real stage—deployment applications for various computing power centers and data centers.
Industry growth is indeed rapid. According to market research firms, the liquid cooling market size is expected to reach approximately 35.4 billion yuan by 2025, and may surpass 100 billion yuan by 2027. The driving forces are clear: first, the exploding demand for GPU chips from NVIDIA; second, cloud service providers are developing their own ASIC chips, and the volume effect is beginning to show.
Several key players in the industry also have their own approaches. Some are leading companies in temperature management systems, some have successfully integrated into top chip manufacturers' supply chains, and others are involved in environmental protection companies participating in multiple national intelligent computing center projects. From these signs, the potential of the liquid cooling industry has yet to be fully tapped.
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GateUser-0717ab66
· 12-17 17:50
The fluorine liquid sector is bottlenecked, with only two or three companies capable of mass production, making it highly scarce.
Who is really benefiting from this wave of dividends? We need to see clearly.
The trillion-dollar market is easy to talk about but hard to do; it still depends on implementation.
GPU demand is skyrocketing, but whether production capacity can keep up is a problem.
The leading liquid cooling companies have already laid out their plans; is it a bit late for us to jump on now?
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GateUser-afe07a92
· 12-17 17:49
Fluoride liquid is bottlenecked, only one or two domestic manufacturers can mass produce it. Isn't this an opportunity?
Liquid cooling is indeed popular, but don't be fooled by the 35.4 billion. The real profit comes from those few leading players.
GPU demand is skyrocketing, cloud providers are developing their own ASICs. In essence, they are just competing for market share. Retail investors need to see clearly who is truly positioning themselves.
This track is driven by capital; those with money get in, those without should not even think about it.
Downstream applications are expanding, but midstream OEMs are indeed scarce. This is the real gold mine.
The claim of a trillion-yuan market should be questioned; market forecasts by institutions... you know.
With such high liquid cooling temperatures, is there still room in the industry chain? It feels like it has already been divided up.
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0xSunnyDay
· 12-17 17:41
The bottleneck in the fluorine liquid sector is that only one or two domestic companies can mass produce it. Isn't this an opportunity? Whoever makes a breakthrough first will be the winner.
The trillion-yuan liquid cooling track, NVIDIA's recent performance is impressive. As chip demand explodes, AI servers are also booming.
Midstream OEMs are too scarce; this is the real gold mine.
The leading temperature management system companies should have already jumped in, as data centers are about to scale up.
However, the fluorine liquid supply chain is so concentrated that if a problem occurs, the entire industry chain could come to a halt, which is risky.
Computing centers are blooming everywhere, and the demand for liquid cooling equipment is truly unstoppable.
From upstream to downstream, a full-chain layout—whoever masters it will make huge profits.
The liquid cooling sector actually has a very complete industrial chain. Looking deeper, from raw materials to end-user applications, every link has players laying out their presence.
Upstream involves materials and components, such as core materials like electronic-grade fluorinated liquids, of which only one or two domestic companies are capable of mass production. In the midstream, mainly equipment manufacturing and system integration, OEMs for AI servers are even more scarce. The downstream is the real stage—deployment applications for various computing power centers and data centers.
Industry growth is indeed rapid. According to market research firms, the liquid cooling market size is expected to reach approximately 35.4 billion yuan by 2025, and may surpass 100 billion yuan by 2027. The driving forces are clear: first, the exploding demand for GPU chips from NVIDIA; second, cloud service providers are developing their own ASIC chips, and the volume effect is beginning to show.
Several key players in the industry also have their own approaches. Some are leading companies in temperature management systems, some have successfully integrated into top chip manufacturers' supply chains, and others are involved in environmental protection companies participating in multiple national intelligent computing center projects. From these signs, the potential of the liquid cooling industry has yet to be fully tapped.