Cloud gaming has been "almost there" for more than a decade.


NVIDIA has @NVIDIAGFN, Amazon has @amazonluna, Microsoft has @XboxGamePass, and Google already killed Stadia.
So why hasn't cloud gaming taken off?
1. Hardcore gamers don't trust it because of input lag & high latency
2. Casual gamers don't really need it because mobile is good enough
3. Game devs have little reason to optimize for it with AWS being super expensive
@YOM_Official is trying a different angle: Gaming DePIN.
The core idea is simple: turn millions of idle gaming PCs into a global, ultra-low latency edge network.
With traditional cloud infra costing around $2 per player per hour, YOM can bring that to $0.05, a ~95% slash in costs.
This breakthrough is fixing the most essential bottlenecks in cloud gaming: high infra costs & latency.
And with PC parts still super expensive, I think this has a better shot at reaching the over 2.7 billion active gamers waiting for a cheaper & effective solution.
Just imagine, any gamer worldwide can play games like @DestinyTheGame or @Crysis without downloading them, and with mega low latency.
YOM goes far beyond the crypto bubble. It can be a global gaming revolution.
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