Recently looking at a few blockchain game pools, it feels like a colorful window display—just good to look at, but as soon as the lead strips underneath loosen, it falls apart... To put it plainly, it's still the old problems of inflation and output: issuing tokens is too enjoyable, and when the output is high, everyone treats "returns" as wages, people coming in just want to break even and arbitrage, and if buying pressure doesn't keep up, the pool is like a leaky bucket, getting emptier the more you patch it. Then the project team sees the price drop and adds rewards to try to save it, which results in more inflation—a vicious cycle.



What's even more annoying is the emotional aspect: in the group, some are discussing stablecoin regulation/reserve audits, while others are arguing about "de-anchoring rumors." People's mindsets shift directly from playing games to monitoring risk controls; at this point, if the blockchain game pool experiences a slight hiccup—refreshing, retrying, queuing—someone immediately starts dumping. Anyway, now I just ask myself about blockchain games: is the token meant to be consumed or sold? If the answer leans toward the latter, I just watch the show.
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