These days, I've looked into a few more blockchain game pools, and the more I look, the more it feels like the same old problem: the output starts off like a floodgate opening, inflation dilutes the rewards, new users can't keep up, and in the end, it's just "the remaining people exploiting each other." Frankly, whether a pool can survive isn't about how many tokens you issue, but whether there are real people willing to spend money on gameplay/items, or at least whether the output can be absorbed. Otherwise, it's just using tomorrow's money to fund today's excitement.



Some people use on-chain data tool tags to prove that "users are still growing," but these tagging systems are quite prone to lag now, and can even be guided to look very hot... I trust retention and repeated interactions more, those dead data points. When the tide recedes, the inflated numbers quickly reveal the truth. Anyway, recently I just treat high APY as noise. That's all for now.
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